
She-Hulk, Jade Defender [Marvel Super Heroes] Foil
Legendary Creature — Gamma Hero
Uncommon
Reach, trample
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature — Gamma Hero
Uncommon
Reach, trample
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
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From $0.10
Original: $0.30
-67%She-Hulk, Jade Defender [Marvel Super Heroes] Foil—
$0.30
$0.10Description
Legendary Creature — Gamma Hero
Uncommon
Reach, trample
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)











