
She-Hulk, Jade Defender [Marvel Super Heroes]
Legendary Creature — Gamma Hero
Uncommon
Reach, trample
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature — Gamma Hero
Uncommon
Reach, trample
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Select Condition
From $0.07
Original: $0.20
-65%She-Hulk, Jade Defender [Marvel Super Heroes]—
$0.20
$0.07Description
Legendary Creature — Gamma Hero
Uncommon
Reach, trample
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Power-up — 4GG: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)











