
Hulk, Gamma Goliath [Marvel Super Heroes] Foil
Legendary Creature — Gamma Berserker Hero
Uncommon
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature — Gamma Berserker Hero
Uncommon
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Select Condition
From $0.10
Original: $0.30
-67%Hulk, Gamma Goliath [Marvel Super Heroes] Foil—
$0.30
$0.10Description
Legendary Creature — Gamma Berserker Hero
Uncommon
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)











